Re: Dominions 3 Wishlist
The first item has an unusual history. I wrote it over a year ago, but just before I was going to post it, someone else brought up the idea. Not wanting to play the copycat, I buried this version of the idea in my files. However, no one has specifically added the idea to the Wishlist thread, and it has been a full year, so I’m sending it in now.
Seasonal Pretenders
Another vector of changing god power—Seasons. God stats are cyclical and change from turn to turn, based on month of year, in addition to changes by dominion. (Suggest limit this to human nations only.)
1. Seasonal Pretender stats peak in middle of “high” season, then wane to a low in the middle of the annually opposite season, then wax to maximum strength again (maybe 12 variations using % multiplier, one per month).
2. A standard variation of +/- 33%, looks ok to me (maybe 25% minimum, to a 50% upper limit).
3. Example: Possible breakdown for human nations:
Spring High: Arcosephale, T’ien Ch’i; Man (std),
Summer High: Machaka, Marignon,
Fall High: Mictlan, Pythia; Man (Last of Tuatha),
Winter High: Ermor, Ulm.
4. Seasonality might also be made an attribute of a specific Pretender chassis, or possibly a pre-game setup option.
5. This would add an additional timing factor for advanced players.
[end of section]
Item Mod Wish
A special #noprod command to prevent an item from being manufactured in a scenario, regardless of its actual statistics. This would not, of course, limit a modder’s ability to add the item to the scenario manually in the design phase, or schedule its appearance if we get moddable trigger conditions.
Magic Item Wish
I wish to see a HUGE magic item that takes THREE Misc slots to carry. I don’t care what it is, as long as the item is good enough to make it a viable choice (but not a no-brainer)!
The idea is enable the creation of items specifically designed to be mounted on an Elephant or similar. Somewhat lesser items intended for smaller animal mountings might only take two slots.
|