Re: Sword of the Stars? (New 4x game apparently)
Space games have a rough relationship with "reality". The truth of it all is that "real" space combat is a battle of dots of light and long periods of time. Your basic terrifying yawn fest. Old timers who remember first edition Traveler starship combat rules can attest to the fact that realism is not often your best friend in space games. And I have seen plenty of computer game designs over the years that get infected by this same dubious yen and end up wasting all their pretty art becuase they really want players to shoot at things 10,000 klicks away.
On the other hand I guess the nightmare of the opposite pole would be the Wing Commander movie....<shudder>.
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