As of P&Nv2.3c, when you use quantum engines, the 42 engine limit is just before the RCE point. So you will get an RCE, then notice the warning about too many engines.
This way, you can put on 84 ion engines to get the same speed as 42 quantums, without an illegal design.
The Engine disruptor defenses will be just like my defenses for weapon, shield gen, armor piercing and null space weapons.
Basically, it is a tough engine, that provides no movement, just absorbs hits.
Fighters are set, just like ships, but I just realized that they will screw up the AIs. The QNP for fighters is moved down to the humans-only section.
Monoliths: I'm only making 13 monoliths, one for L1 tech, 6 for L2 tech, and 6 for L3 tech. You can't get level 3 in one resource without having level 2 in the other resources.
Yep Bases -> ships with no movement, and all their classic abilities except supply generation.
The best idea would be to put solar panels on your bases, making them into orbital power facilities, used to resupply your ships via fleeting.
Supply generation bases will become a prime military target
Would 3 sizes be enough? You can always mix them to fill in the leftover space, without losing efficiency.