quote:
Originally posted by Menschenfresser:
Many thanks for your help.
I have seen that too Baron, where the AI sends colony ship after colony ship through a WP only to find several of my war ships waiting. However, forever is a long time. And I can remember two occasions when, after several attempts, it stopped completely. Almost as if losing all interest in my system.
As to the fleet sizes, yes, a fleet of 35+ is not something you want to meet, even if controlled by the AI. However, the Colonials I previously mentioned did far more damage with their smaller fleets, simply because their were more of them.
Two designCreation file questions that I couldn't find answers in doing searches:
What exactly is this good for? It's the Last entry in the instructions part of the file.
// STILL NEED:
Roles that each design type can be used for:
Type 1 Role Used in Attack := True
Type 1 Role Used in Defense := False
And since it will be a while before I am able to play test my empire, what happens if you put in more than one of a particular design...say more than one entry for "attack ship?"
Again thanks for the comments.
Well, 'forever' is metaphorical. The AI doesn't respond to a rather obvious situation in any remotely reasonable time frame.
The comments from the header of the designcreation file are just that. Comments. Aaron seems to have been in the habit of keeping notes for himself in the headers of these files as he was developing the game. Many were deleted in the beta phase, but some of them got out into the finished game.
Putting more than one ship of the same TYPE (not name) in the design creation file results in ships of several types being built, if the requirements to build them can be met. There is no way to control how many of each type are built, though. It's apparently random. So, if you put both missile ships and beam ships in the Jraenar file, you'd change their style from missile ships only to a mix of both beam ships and missile ships.
I think duplicating the name as well as the style results in an error.