Re: Abysia CB 5.0 AAR
TURN 47
Hmmm. Looking at the Blood 4 spells, I see Call Horror. If I give a Starshine Cap to an Apprentice, he can cast this. Could I nuke a large enemy army by running a single Apprentice and soldier onto the field, cast this spell, then flee while the Horror cuts down their number? Might be a way to preempt a C’tis horde attack—I’ll keep it in mind.
The Godsgrave probe was a huge success! Two sites, 2D1A1W. This gives me unlimited Air scrying as long as Tempus remains, and getting access to Water is a big plus also. I now have sources for all gem types, a major milestone! On the other hand, Aeros River was a bust, so the theory stays only a theory, after all.
On the west continent, Man backs off. I’ll take a chance and send the Devils to grab the last independent province close to the Fish Man province. If I build a Fish Man base, I will need the adjacent province for production. The only danger is accidentally hitting a huge Man force and losing the Devils and Demonbred. Looking at this whole area, I am losing badly here on dominion. I must fix this or my position here will be untenable. Next turn’s priority, though.
In the northeast, I quietly build, scry, and research. The C’tis masses are gone except for a watch group of 50 Ghouls and Tomb Worms, but his Prophet is here. If he starts hurting my dominion, I’ll either have to build a Salamander priest or get the Manticore over there.
The west coast of the east continent has a new development. Arcoscephale (!)--I wondered where they were--has taken the woods province next to the large coastal city south of my holdings. I have to start an offensive here soon or lose the high population centers of the coast. This area is the only expansion zone I have left after this turn. I'm blocked on the west continent by Caelum and Man, and on the east side of the east continent by C'tis. South along the west coast of the east continent is my only growth option.
The God’s Justice mercenary appears at this moment. Perfect! It nearly breaks me to lay out the 400+ gold this turn, but if the bid works I will have a shot at the two Plains provinces along the coast and maybe even the inland town, if Arco doesn’t press. It occurs to me that I wouldn’t have much of a game if it weren’t for the mercenaries. I must play this difficulty level more often and see if I can make it with more of an all-nation army.
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