Quote:
RedRover said:
On a 250%-300% income increase:
This looks like an interesting idea to me. The mad castling issue can be dealt with simply by increasing the cost of castles and other structures in direct proportion to the income increase.
Other adjustments might be needed, though—for example, province supply capacity might have to be increased, as might the supply effects of Nature magic and certain magic items.
On "blitz" games
Advice to play more blitz doesn't really solve anything, IMO. Also, some of us like the 80-to-100-turn solo games, and desire to have a better time with them.
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The other problem with the income idea is it makes the cheaper mages mostly obsolete.
And why don't blitz games solve anything? Certainly everyone can agree that it would be ideal if long term games remained diverse and interesting for many games (and I have high hopes for this in dom3), but in the meantime there is no reason to ignore a game type that to a large degree avoids the problems.