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Old November 18th, 2005, 10:05 AM
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Arralen Arralen is offline
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Default Re: What it will take for me to purchase Dom III

@Zen
Sorry, but I don't get the "close-minded" part. Could you please elaborate ?

@Ironhawk
It's a stated fact from the devs that they want the endgame to be heavily focused on (summond) magic creatures, that it's not a bug that you'll end up with less than starting pop if you go with turmoil-3, growth-3, luck-3. They say it's a big war, and the pop will have to suffer. That the national units get superflous is just a side-effect of diminishing pop and ridiculous powerful LvL 8+9 magic.

And I don't say the AI is bad. In fact, I've seen lots worse AIs in games with 100x the budged for sure.
But the AI not building castles or commanders from (found) sites .. hey, even I could program that. (check my old thread about the suggested very easy recruiting/bulding alghorithm).
Pretender design might be a bit trickier, but the easy solution would be to restrict death scale to certain nations/pretender combos.
I agree that the supply issue might be unsolvalbe in Dom2. I'm not sure though, but I think it worked in DomPPP. As the castle building did, btw.

But the point is - if they arent't willing to even try to fix this, and even if it's (e.g.) with some randomly issued build order for the castles, how can't I assume that it will be the same with Dom3 ?

And that it's a MP game is no excuse. Actually, it's sold with the tag "1-17 players". So it should work correctly in SP as well. And Dom2 still sells well. But there aren't hundreds of players here. So I guess Dom2 is actually played SP by 60-70% of it's owners.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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