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35. Ships armed with modded weapons which can only target other ships will not move away from planets, fighters, etc. They can not fire on these targets, so they just mill about. This can be especially bad if there is an enemy ship or two on the other side of a planet. Your ships will advance and destroy it, but then they will just sit in place, even when in the range of weapon platforms on the planet.
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This shall henceforth become:
Ships armed with modded weapons which can only target other ships will sometimes choose a planet as their target as the result from evaluating target priorities of their design strategy. Since they can not target the planet with their weapons, they mill about, moving one square in a random direction each turn. The same can happen with weapons that only target fighters, drones or satellites.
This can result in very bad behavior. If there are armed stations orbiting the planet, your ships might choose them as their target. They move in and destroy them. Now, the only target left is the planet, which they can not target. Thus, they mill about, oblivious to the fact that weapon platforms on the planet are obliterating them.
Using a strategy which removes planets as a target type (don't fire on) can help ameliorate this bug, but it should not be necessary. The target selection algorithm should take valid target types of the ship's weapon into account.