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Old October 8th, 2001, 07:03 PM
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Rollo Rollo is offline
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Default Re: Any more bug reports?

first some remarks:

quote:
-Stock AI does not invade planets with troops.

Some user made AI will use troops (Aquilaeian, Orks, TDM Sergetti, and the Space Vikings). However, troop transports do not always get included into attack fleets. Sometimes they sit in the home system literally forever and do nothing. Same with boarding ships. There is some problem with Attack bases (base ships) and Kamikaze ships as well, but Atraikius knows more about that.

quote:
1. Stratigy "Capture Planet" does not work when fully loaded troop transports are present in the fleet.

I can not second this. Capture Planet works fine for me if a troop transport is present (both in my PBW games and in my tests for the Viking AI). The only problem with troop transports in the fleet is when you want to glass the planet and a troop transport is present, it doesn't work (that seems to fixed in the next patch, though).

quote:
6. AI expands too rapidly.

That depends on the AI script and can be modded. (Btw, I think rapid AI expansion is a good thing.)

my bug list (mostly minister related):

  • research: the AI will research mines, after it runs into them. Not a bad thing and I would call this a feature if it would stop doing this at mines2 (or mines3 at the most), but researching mines5 in early to mid-game can really hurt the AI in getting important tech. Ergo, it is a bug.

  • intelligence: the choices of projects is very poor. What's the point of having 8 counter-intelligence projects against an enemy that doesn't generate intelligence points? If the AI can view all scores it should know better. Also there is no point for the AI using espionage projects, because it will just not use the obtained information.

  • analyze/scrap/retrofit: captured ships with research value are not analyzed. damaged captured ships with unknown racial tech are not scrapped or retrofitted.

  • colonization: this has been discussed before and there is an active topic right now. The improvement of the colonization minister is the most important IMHO.

  • cloaking: a cloaked fleet sometimes/(always?) does not decloak prior to an attack, but just move to the enemy position and do nothing. It will decloak the next turn in case of a planet, but enemy ships are likely to have moved by then.

  • fleets: as mentioned above, troop transports and boarding ships are not always included into fleets. Master Belisarius has stated that transports will wait for a fleet to pass through the system and then join. That works well enough sometimes, but if the transport was built in some backwater system that could take literally forever.[/list]
    Rollo
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