quote:
Originally posted by Baron Munchausen:
Minsweeping: This wouldn't be a problem if a cloaked ship was also undetected by the MINES it cannot sweep.
Can we have consistency, at least?
I would much rather see cloaked sweepers be able to sweep then have cloaked ships be able to slip past mines undetected. IMHO
quote:
Colonyships: Yes, this is something rather easy to do. Since there is a special type just for colony ships we can mod them to be better, and it makes sense for a dedicated ship type to have a special ability that helps its function, doesn't it?
I've added supply storage to the colony ship hull(s) in my custom techs to extend their range. It's much, much rarer for the AI to have hordes of out-of-supply colony ships crawling around a 1 move per turn now.
This is a
very good idea Baron. Have you sent this idea to Aaron? What value do you use? It should be put into the stock game I think.
Geoschmo