quote:
Originally posted by geoschmo:
Really? I'll have to test/confirm this one. My understanding was that it only stopped you from launching fighters in non-combat strategic mode, but that during combat figters would launch/be recovered as normal.
However, the new patch addresses the mines/sat's not self destructiong when ordered. This was the number one cause of hitting the units in space limit, so that alone should make this problem less serious.
Geoschmo[/b]
Yes, I've seen it in a very large game where my AI opponent is crippled by the fact that he can't launch his fighters during combat, because he reached the maximum units in space limit. And as far as I saw it, the AI never self-destructs mines or sats.