quote:
Originally posted by Deathstalker:
IMO this it the BIGGEST of the 'bugs', bigger than the 'intell bug'...We need an system of 'who goes first' based on ship speed/size/experience/and a random factor..Even the makers of Moo2 had to put out a patch with this type of system, otherwise, all things being 'equal' the topmost player will ALWAYS outfight you in multiplayer. Hence no real point in even playing!
Well, first of all, the intel bug is fixed. So it's not a matter of having to choose which one to work one, becuase it's already fixed in the next patch.
Second, I
totally agree with you that this is a problem. I have sent an email to Aaron about it. I know at least one other person has, possibly more. I have not heard anything, but hopefully this is something he can work into this patch.
However I think you are exagerating the impact of this bug. IMHO the intel bug was way more destabalizing. This is based on a whole lot of multiplayer games that I have played in. I have seen plenty of higher number plyers win these games. It's not always player one coming out on top. On the other hand the Intel bug has
destroyed many, many games.
This problem really only affects warp point battles. And if you are aware of it, you simply avoid those kinds of battles unless you have an overwhelming force advantage. The intel bug is impossible to avoid. There is no work around except for disallowing intell.
The real problem with this "bug" isn't that the weaker player has no chance. The weaker player isn't
supposed to have a chance in a battle. Where this bug is really nasty is when two forces of roughly equal strength meet. In a battle like that you would expect both sides to take heavy losses. But with this bug, the victor can come out basically unharmed, and the loser will be obliterated. This is wrong.
The key to you statement is "all things being equal". True. All things being equal, the higher number player will get pasted in a warp pont battle by the lower number player. The idea is to not allow yourself into a situation where all things are equal.
To borrow a phrase getting a lot of play recently. It's called "asymetric warfare". Applying your strength to your opponents weaknesses.
Geoschmo