quote:
Originally posted by suicide_junkie:
Something similar happens in Multiplayer sequential play, except that ALL of your ships have 0/X movement.
That occurs when you load the game via the commandline parameters, but goes away if you reload the savegame from within SE4.
Ah HAH! You are correct! Sure enough, when I load the game file manually, it works as expected. Thank you! Now, the big question is, is there a way around this, or is this bug being worked on?
You may ask, well, why not just load the game manually?
The answer is I worked on an interface program between eudora and se4 such that whenever eudora receives a turn file from a specific game, it will automatically fire up SE4 and load the turn. It would be a real shame to have wasted all that programming time :-/
-yggdrasil