Re: Mod Command Brainstorm
			 
             
			
		
		
		
		Enderopez, if you want to add affliction modding, why not also add a "random affliction" tag for units so that they will start with a random affliction(s) like BE Ermor's. 
Possibly: 
#randomaffliction <chance%> 
which would give that unit a <chance%>% of starting with a random affliction. 
As for new ideas: 
 
#intrinsicspell <name> 
Would allow that commander to cast the spell <name>, even without the required paths and research. 
This would be good for... For example, a devilish commander, which can cast Firebolts but doesn't actually know any Fire magic.   Or more like a dragon's firebreath, only its a spell instead. 
 
#freecast <name> <number> 
Will allow a commander to cast the spell <name> for <number> amount of times each combat, completely for free (no fatigue cost and no action cost). 
 
Also, I didn't see anyone mention the idea of having control over freespawns, like Ermor's 
#freespawn <name> <chance> <requierment> 
Will give this nation a <chance>% of summoning unit <name> for free, in provinces with <requierment>. 
The requierment will be: 
0) Nothing 
1) Lab 
2) Castle 
3) Lab+Castle 
4) Dominion (which means that <chance> is multiplied by the province's dominion score, so higher dominion will yield more summons) 
5) Lab+Dominion 
6) Castle+Dominion 
7) Lab+Castle+Dominion 
		
	
		
		
		
		
		
		
			
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