quote:
Originally posted by geoschmo:
I distinctly remember in SEIII that it would calculate the total damage a target could handle and only send that many seekers at each ship. Unless of course you had the enemy way out numbered. But even then it would spread out the missles more or less evenly. If SEIV isn't doing that, it should.
Geo
Actually it was a setting in the Combat Strategy window. You could set certain ships to only fire enough to do .5 (half) to I think 4 (quad) damage to the entire ship, in .5 increments (default if I remember is 1.5). Called the Kill Ratio, pretty useful. You could factor in your combat sensors with enemy ECM, to get the ideal amount fired at enemies.
[This message has been edited by Will (edited 09 October 2001).]