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Old November 26th, 2005, 07:47 AM

RedRover RedRover is offline
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Default Re: New Game: Fun Sites

shovah: Don't beat yourself up. A site that enables a spell to be cast is something we haven't seen yet.

(Also, remember that the examples in the first post come from idea files I was keeping during a roughly 6-month hiatus from Dom2 play. I promise to keep this thread open long enough for everyone to get their creative juices ramped.)

Your post suggests to me that we need a new rule.

8. Please give all your entries a Site Name in bold.

PvK: Nifty ideas. I also like the way you added path and level suggestions.

One of your ideas is very close to one that I was prepping. This suggests to me that a rule for close variants is needed. While it seems unfair to let later variants compete in the poll, it is also against the spirit of this thread to exclude contributions, particularly if the suggestions stimulate new modding commands. The new rule, then, provides for "noncompeting idea" posting.

9. Ideas that are close variants of previously posted sites can be posted as "noncompeting" sites. They will be excluded from the final poll.

As thread creator, I reserve the right to exclude sites I consider close variants from the final poll. Since I am setting myself up as de facto judge and coordinator, all of my entries to this thread will be posted in noncompete form and will not appear on the final poll.

[Name (noncompete): Form is in brackets and italics.]


Note: Everything shovah and PvK have posted so far is in.

"NONCOMPETE" EXAMPLES

[Lethe’s Pool (noncompete): A Leader who enters this site is immediately Feebleminded. The pool eventually heals a Leader’s Horror Mark or Curse.

The chance of the pool healing a Horror Mark or Curse is the same as that of the Chalice healing an affliction. Variant: The healed Leader becomes a Unit until the Gift of Reason spell is applied.]


[Spirit Cave (noncompete): Adapted from African tradition and previously posted to Wishlist, this cave contains a dangerous spirit monster that may teach a leader medicine. Mercenaries, magic beings, undead, and animals will refuse to enter this site. Also this site has no effect on Pretenders. Entering with a Pretender gets a popup.

“The spirit flees at the approach of {PRETENDERNAME}.”

When the site is entered by a Leader and the turn advanced, the following steps occur in order:

The Leader has a 20% chance to become a healer. If so, the unit receives a Healer icon, and the Heal command is enabled.

If not, the Leader has a 30% chance to be eaten by the spirit of the cave. Popup:

“The spirit has grown tired of {LEADERNAME}, and has destroyed {him/her}.”

If neither, then there is no effect at all on the Leader this turn.]


[Wild Magic Zone (noncompete): This is inspired by the “Weave” of the Forgotten Realms setting. Magic scale here is permanently locked at +3 and won't be altered (except via a special trigger mod command).

Variant: Any spell cast in this province has one or more of the following parameters altered: Damage, Range, Area of Effect. The variation breaks down as follows: 25% doubled, 25% halved, 50% change value by -5 to +5.]


Site Zero (noncompete): This site is invisible, has no illustration, and has no game effect. It is simply a "destination" site--you "destroy" other sites by changing them to this one. You can also use this site in a group of random sites to increase the number of empty provinces, that is, it is counted as a site by site placement utilities.
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