Re: New Game: Fun Sites
The great Annoying
This site has some really bad features. There could be several variants of this site.
Example variant:
The site spreads death 3 and casts 1 plague per turn, with 1/3 probability that it casts the plague on the province which it is in and with 2/3 probability on another randomly chosen province from the realm it is within. This way it is not save to park it in one of your low populated provinces.
Now there is the special second feature of the site:
You may pay X gems or 10x X gold. Then at the end of the turn the site searches a new host and randomly pops up in another realm played by a different player.
Stronger players have a higher probability that the site appears in their realm.
Sacrificing Wood
A blood mage can sacrifice up to his bloodlevel bloodslaves.
For every slave sacrificed he gets +1 to all his paths for the next turn.
Hellhole
This site is a giant hole that connects this plane with the hell. Every turn it spawns creatures from hell. An immoral god may employ these demons.
Gameplay effects, several ideas:
1. The number and might of hellspawns depends on the turn, the monsters that spawn in lategame are more powerful than those in earlygame.
2. The spawned monsters offer the owner of the province their services. They demand random amounts of blood/gems, which reach from 50-150% of their worth in blood/gems if they would have been normally summoned.
2.1. Only evil gods may employ these monsters. An evil god is a god that took either blood or death magic during pretender setup.
3. If the owner of the province did not pay for their services, the demons attack the province.
3.1: New game concept: Maurading indy forces.
If the hellspawns defeat the troops of the owner of the province they can start maurading, which means they attack other provinces. This is completely random though, each turn a dice is thrown and then the hellspawns either maurade or stay in the current province, depending on the dicethrow.
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