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Old November 26th, 2005, 07:55 PM

narwan narwan is offline
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Default Re: Taking the Tip - Port Said, 1956

One thing is off though in the scenario (only tested the hard version). When reloading from an ammo unit the unit will reload the ammo load off the ORIGINAL weapon for that slot. In other words, you can change weapon slots (as has been done here) but the game will look at the weapon for the original unit to see what type and how much ammo is needed for that slot. If there was no weapon (as with the units based on scout teams) nothing will be reloaded. Speed of reloading is however determined by the actual weapon in the slot. What this means in the scenario is that some units will load up with 90 hand grenades and 30 bazooka HE rounds, but others won't get a single extra round for their smg's, (sniper) rifles or lmg's (when it's not in slot 1). The loading of the handgrenades and bazooka rounds can take a lot of time too and if you don't move them out in time 'steal' reload time from squads in desperate need for rifle rounds.

Narwan
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