Re: Taking the Tip - Port Said, 1956
That is true. That is why I left secondary weapons, (SMGs, bazookas, hand grenades, etc) at a higher number.
This way the player only has to worry about getting ammo for his primary weapon, which in most cases is their rifle or MG.
Otherwise, one would spend a lot of idle turns just reloading.
The best way to play this one is to get a unit to the ammo containers, let him sit for one turn, then move it out.
If you have more than one unit adjacent to an ammo container, the second unit will not start to reload until the first one is finished.
So what you have to do is get the ammo you can for one turn, then move away. This allows the second unit to begin its reloading.
It would be nice if all could fully reload in one turn but it just doesn't work that way.
So the trick, as I'm sure you know, Narwan, is to load a minimal amount and then get into the action.
WB
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Wild Bill Wilder
Independent Game Consultant
Scenario Designer
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