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Old November 28th, 2005, 04:44 AM
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Arralen Arralen is offline
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Default Re: Ulm SP AAR- Swords Vs. Sorcery

Quote:
RedRover said:
If you are feeling the pinch on priests, you might consider alchemizing some Earth gems, building some Temples, and recruiting some cheap priests.
(One of these can really toughen up a province defense (PD), and 2-3 would be really useful if you hit undead or need to keep those rather chaotic Trolls pushing forward.)

Ulms priest as those recruitable in provinces are Holy-2 only and cannot cast any moral-affecting spells !

Quote:
Being too low in research is almost as unhealthy as being too low in dominion. Ulm is not noted for the efficiency of its research, though, so as long as you are not dead last or static/declining you may be ok.
Research cannot decline ...

Quote:
You do want to see an elevated growth slope on your research graph. Items that may help include Owl Feather (Air, +3), Lightless Lantern (Fire +6), and Skull Mentor (Death +10).
Most important thing about those items is - their bonus is not affected by drain ! As Ulm, you might have some troubles forging them, though:

@Constr-2:
Owl Quill .. Air-1
@Constr-4:
Skull Mentor .. Death-2 (!)
@Constr-6:
Lightless Lanter .. Fire-1


Quote:
You might consider saving your Earth gems for the globals. At Cons 5 you are approaching Forge of the Ancients (Cons 7, caster E5). You might want to take another look at Enchantments: both Riches From the Earth (Ench 6, caster E5--$$$!) and Earth Blood Deep Well (Ench 7, caster E6--EEE!) will give you substantial benefits.
You need some dedicated (earth) casters anyway: Blade Wind among others is level-depended. And while you're on it, think about one or two dedicated smithes as well: If you empower him (them) to Lvl-1 in some pathes, they can churn out a whole bunch of nice items at minimal cost.

I'll attach two tables with all multi-path items and all magic-boosting items for your convenience (you're playing unmodding, IIRC ?!)

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I would feel a lot better about handing out Swords of Sharpness (which are not magical!)
Oc, they are magical. Every item you make from gems is magical.

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if I knew my thugs were protected by Gift of Health, but that's just me. If you have a hard-charging knight, you might consider a Shield of Valor. Armor of Virtue would protect your prophet at the cost of occasionally putting him out of position--a flight item would return him to action quickly.
Actually, a charging knight (black knight commander with bunch of black knight bodyguards, set to attack rearmost) wouldn't benefit that much from a shield of valour: As he starts a bit back from the front line, and on the very flank, other troops are targeted by the enemy archers first - and those do not switch target unless it's routed. So the 80%-missleprotection is wasted.
Better get him

- a Stinger (less damage than the sword, but as a length-4 weapon, it repels swords etc.)

- a Girdle of Might (Constr-4; gives him reinvigoration AND strength +3)

If he lives through some battles and gets heroics, you might want to add items which give
- Luck
- Regeneration
Some argue to deck him out completly from the start, but this is quite costly, and might end up very futile in the very first battle. Which items to choose depends on what threats you face and what smithes pathes you can depend on, though: Maybe you need some resistances as well .. e.g. a Burning Pearl is another nice addition if you're up against Abysians or Fire Elementals.
Attached Files
File Type: zip 394458-docs.zip (78.3 KB, 191 views)
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