Re: Increasing AI difficulty
I'm currently playing the ninth in a series of games against five of the tougher AIs in the TDM Modpack. In my experience the AIs do attack the human player's planets and occasionally even try to capture them.
To improve the AIs' chances without giving large bonuses, I've used the following settings: team play, low bonus, maximum difficulty, no mine tech, and expensive tech. My current game suggests that the AIs need a little more help, so I'll probably assign all players the same native atmosphere next time (the AIs don't match breathers and atmospheres very well).
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