Re: New Game: Fun Sites
Sites that cast a spell/spells in the beginning of all battles fought in that province. They do this even before being found, but I imagine most of them would be 0-level sites and thus always known.
Oathstone of the Full Moon
Nature 0, Rare, restricted to Forests and Mountains
Affects the following scales: Turmoil +1, Growth +1
Produces 1 Nature gem
In the beginning of every battle, casts Howl once. The wolves will fight for the defender, and also for the independents.
Curse of the Thatcher
Water 0, rare, restricted to Coastal provinces
Produces no gems.
In the beginning of every battle, casts Rain.
Holy sites into which a Priest must enter.
Altar of a Dead God
Holy 2, Rare.
A priest may enter to produce the following effects:
a) The province's scales move towards Order, Growth, Production, Magic +3; Luck -3.
b) Some unrest is generated (5-15).
c) There is a small chance the the priest will desert you, starting to serve the other god instead.
d1) The dominions in the province is decreased.
d2) The scales change as if a priest twice as powerful as the one who entered the temple was preaching in that province. This "dead god's" dominion spreads around to other provinces. It can't, however, "rebel" or be called back from the grave.
d3) As d2, except that the dead god may be called back. If this happens, the province with the site is under an indpendent force lead by a monstrous (Wyrm, Manticore, Dragon) or gigantic (Titan, Asmeg) pretender with its own magic and two linked random at levels 2 and 3. Armies present would change to the other side, except for the priest who had entered the temple.
Altar of Sacred Blood
Holy 2, Common, Unique.
A Priest may enter, this results in his death. If the province is attacked the turn following the sacrifice, a battlefield-wide Banishment effect cast with the power of (sacred priest's Holy magic * 2) is cast on the beginning of the battle.
Sites with conditional effects, or effects that change/depend on seasons.
The Sleeping Giant
Water 3, Rare,
Casts Wolven Winter centered on the province every Winter month.
Produces 3 Water gems.
The Blizzard Temple
Water 4, Rare, Unique
Cold 3, Death 1
During Middle Winter (or whatever it's called in-game), a water mage may enter. The mage can choose a province which is affected by a Murdering Winter spell, both the province with The Blizzard Temple in it and the chosen province are affected by Murdering Winter.
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