Re: Question about warp manipulation sequence
I normally make the opener move once before doing the opening, while moving the "originating" system as much as possible. SM orders are a little bit risky, and seem to involve some randomness: Slynky had noticed a very fishy behaviour in Star Destroyers, which sometimes blew up on day 1, and sometimes blew up later on in the turn (speed seemed to be irrelevant).
On another note, be very careful with warp point manipulation and movement orders in the same turn. The AI pathfinding can get confused every once in a while, and pick a very bad path. I know I used this sort of thing a *lot* in one game, but it eventually backfired on me (it isn't fun to lose a Star Destroyer because of poor pathfinding). You can alievate for this somewhat by giving system-by-system move orders, since the way is obvious then (there's only one way to go from system X to system Y when the two are connected by a wormhole).
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