quote:
Originally posted by Cyrus:
However they attacked the planet 17 times in one turn.
This particular bug is listed among those that will be fixed in the next patch.
I believe that to do a hit-and-run on a planet or other target, you need to queue up additional movement orders so that after the ships attack they will move elsewhere at their next movement opportunity. Otherwise, if they find themselves in the presence of enemies and with nothing else to do, they'll attack again.
Since I almost always use troops in my planetary assaults, I don't have much experience with this. I can't hit-and-run, I have to take the time to pick my troops back up again.