Re: Devnull AAR
Thanks. The Narn are in the TDM Modpack; they're one of my opponents in a stock game against 5 AIs. Despite losing their home world, the Narn in my game got to battleships before I did. Coupled with their Talisman, the Narn PPBs gave me fits until I developed phased shields.
Typical Narn BB:
5 Ion Engine III (slow!)
1 Master Computer
6-7 Heavy Mount PPB V (dang!)
1 Talisman (yikes!)
2-3 PDC
3-4 Shield V (useless against my PPBs, muahahaha!)
1 ECM I or II
1 MultiTrack
So far the Narn are the only AI in the game to use PPBs. Now that I have phased shields, they should switch to APBs and take advantage of their perfect gunnery at long range.
If PPB vs shields works the same in Devnull as in stock, I would think the Praetorians would do better with all PPBs and no shield depleter on their BBs.
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