View Single Post
  #3  
Old December 2nd, 2005, 05:35 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Multiple Repels?

No, no and no.
You got it all the wrong way

Check the manual, and the addendum, and think about it:
- Check for repel is done when the rolls for the attacking unit are made.
- Repel is 1 damage point fixed. No special weapon properties are taken into account.

=> There's no 'repel attempt', there are only 'attack attempts vs longer weapons'. Each unit has a chance to get repelled for every attack it makes (if it uses shorter weapons than the target).

If the target has multiple weapons, greatest weapon length is used for repel calculations. Therefore it doesn't matter how much weapons you stuff on your Nata.

This leaves the question - what do Flaming Weapons do?
In case of the defender, nothing.
In case of the attacker, I'm not sure. They (and other secondary effects) should not add a full attack, but an additional damage roll, so there's no additional repel roll. (flaming weapons don't have a length, you know). Otherwise, any blessable multi-weapon unit would kill itself quite quickly against Light Infantry, what they don't.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote