Re: Devnull AAR
PPB vs shields works the same in devnull, however each research level alternates between non-phased and phased (so level 1 shields gives you regular shield generator 1, level 2 gives you phased shield generatior 1, level 3 gives you regular shield generator 2, and so on). I find this diminishes the usefulness of PPBs.
I modified the Praetorian design a to somewhat min max them. So they have a better research ability than typical devnull. Most AIs seem to have BB now, with medium bonus. I'm only up to cruisers. Without my fighters, I'd be a goner.
Comparing to the Narn, the Toltayan BBS have a talisman and 4 or 5 APB and 1 or 2 torpedos. In devnull, torpedoes get a bonus to hit, and in later tech they are similar to stock null space projects (but reload of 4, bonus to hit, and I think better damage). My only complaint would be that the Toltayan BBS put the torpedos at the end. This maybe due to some AI limitation.
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