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NullAshton said:
Is there really a safty margin with Disintergrate?
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As I recall, the Disintegrate that killed Kaylin did 90-something damage. Disintegrate is not technically save-or-die, it's save-or-take LOTS of damage. Specifically, 2d6 per caster level (max 40d6). The average for a 20th level caster is 40 * 3.5 = 140 damage, which you could actually survive in only a few more levels with good hp rolls and a full +6 con item. Also, that's the average damage and at maximum caster level; lucky rolls (for you) could make it a bit less, and each caster level below 20 lowers the average by 7. And then there's the bonus to fort saves from constitution, which gives you a better chance of reducing it to a mere 5d6 regardless of caster level.
Quote:
NullAshton said:
Kibin does a full sneak attack round on Violist, for an average of about 75 damage. Instant kill!
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And Kibin discovers that 75 damage just isn't enough any more, as Kaylin just got an Amulet of Health +6 and now has over 90 hp

. She doesn't actually have it yet, but I seem to recall Violist agreeing when I suggested it a while back and we are just outside the magic shop.