Quote:
Tanelorn said:
Don't you have a deep desire to see your ideas for your MOO clone come to life, after all that work and planning?
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In a way, yes and no. I like these games and it'd be cool to have one with all of our ideas in it. But what makes SAIS and by extension Weird Worlds special is that they're not clones of anything that someone else made.
The only way I can play Weird Worlds is by creating Weird Worlds... But if I want to play a 4X space strategy game there are already many to pick from, some of them very good. So I don't *have to* make a new one. It's not just a competitive market thing even though I often use that as an excuse, but also a feeling that there should be a good reason for the new game to exist. You need that just to stay motivated.