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Old December 3rd, 2005, 07:45 PM
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Slynky Slynky is offline
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Default Re: Are you tough enough to be the \"King of the Hi

Quote:
Rathar said:
Well.. I am a fan of 3 good planets, no intel and manual placement to insure that we don't start right next to each other. # of points doesn't matter much to me as I can adjust to anything in that realm but I dunno about the balance mod as it seems a bit dull in a predictable sort of way (never played with it so what do I really know but..)

Everything else can be on if you desire as I can build warp openers as fast if not faster than you can and things like mines are only temporary speedbumps.

I also have to admit to liking low tech starts as I feel that I can research like mad but tis all good in this area too!
The opposite of being bored with the Balance Mod is to find yourself pulling an unlucky draw in planet distribution (with damaging warplines around you, etc.) I liken the Balance Mod to playing on the same 64 squares of a chess board...the board may be boring but the play changes in every game. And, at this point on the Hill, I think the pursuit is who's the best, not who's the luckiest.

I have no problem with the following settings (so far):

3 good planets;
No intel;
No mines;

and
Manual placement.

I propose:

No stellar manipulation; (because a game where the intent is to make the first opener and burrow past the front lines in a "riot run" attempt in the back lines shouldn't be the goal of the game);
ZERO racial points;
and
Balance Mod.

Your turn
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