Re: Multiple Repels?
YOU GUYs ARE REALLY MAKING ME MAD !!
Dear Wick, if you think you may have "completely forgotten how it works", why don't you just shut up and read the manual (page 14, paragraph 6.2.2 Repel) and listen to the devs.
For the last time I'm going to re-state what Kristoffer O. posted and what's in the manual, respectivly:
If an attacker is repelled successfully and makes his morale roll to press on with his attack, he is assigned ONE damage point fixed, IF the defenders damage roll is higher than the protection roll of the attacker.
This damage point is NOT (capped) weapon damage, and therefore there can't be any secondary effect.
And as it's triggered by the attacker, not by the defender, it's ONE HIT(POINT) PER ATTACK at max.
If someone claims that repel does more than 1 point of damage per attack, I (and maybe the devs as well) would like to see a savegame which proves this.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|