Re: Impressions
I must admit, your criticism is very well-worded, valid and applicable.
I had similar complains when doing the beta, but sadly, I wasn't able to make it clear to the devs. And then there remains the philosophy thingy .. AFAIK in SAIS information was as vague as well.
There is some sort of fix for your problems, though. Dig through the files and look for the weapons numbers. Make up your own table, and maybe post it somewhere as a spoiler (others may have the same problems as you).
While you're at it, you might half all weapon damages and reduce the 'radius' of the Vortex Cannon. Makes for more interesting combat, as it will last longer and the differences between the weapons are smaller. I did that when I got the very first test version, so it can't be that hard to do.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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