Re: mod idea - wierd worlds at war
It's possible to create removable fighter bays, so you can change what kind of fighters your carrier will launch. Fighter bays have their own type of "slot" so you won't be able to install anything in the wrong place.
Persistent "ammunition" doesn't exist in Weird Worlds. Fighter bays simply have a number that determines how many fighters can be active at any one time (three in the case of Garthan Light Carriers for example).
The player flotilla size is limited to five ships by the fact there's only room for five in the flotilla interface (and there's only keyboard shortcuts for #1-5). You could give the player more ships but it'd be difficult to select and manipulate them.
At the moment only one race per mod can be used as the player race (the first one listed in game.ini). This'll change in a future patch.
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