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Old December 6th, 2005, 09:16 PM
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Default Re: mod idea - wierd worlds at war

Quote:
Fingers said:
At the moment only one race per mod can be used as the player race (the first one listed in game.ini). This'll change in a future patch.
cool, thats good to know. I was thinking that the race would be the same, but it wouldnt be noticable because the player ship would be different. Of course, the problem would be that if you were purchasing or outfitting your flotillia, your selection would not change based on the ship you had.

perhaps each ship type could have an item in cargo that started a quest or summoned a trade ship, which was used for the outfitting. each one could summon a different trade ship, which was set to 'friendly' upon the activation of the item.

That would stop you from trading with them, if you started with a non-matching ship-type.

naturally, thats not needed if you patch in multiple starting races...
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