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Alienboy said:
Hi Douglas,
Sorry dude, the quote from CaptainAL that I was refering to in my last post is quoted above and does not mention anything about scraping facilities at all. I was not refering to the bug you mentioned.
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He mentioned scrap resources as a possible culprit a few posts later.
Quote:
Alienboy said:
I have always wondered about ship repairs and I have been under the belief that all repairs do actually cost resources to complete. ...
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I have played in a game where I regularly did an IMMENSE amount of repairing every turn (retroseries building for ordinary combat ships) and had a rather tight budget. If repairs cost resources, my calculations in that game would have been very far off and I would have run out of resources quickly. They weren't, and I didn't.
Quote:
Alienboy said:
With regards to the 50% thing. A little while ago I designed a ship that took three upgrades to complete. I must have made a slight error in my calculations because I was unable to do the last upgrade, due to it costing over 50% more that the second upgrade. However I did not find this out at the first time ...
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The game may indeed check for resources before checking the 50% limit, but that is completely unrelated to CaptainAl's problem. He was getting out-of-resources messages after carefully calculating that he did have enough resources.