Re: Freighter Network
Yes, but it becomes a micromanagement headache if maintainence is included for Freighters. You would need to find the nearest Spaceport, figure out how long it would take a Freighter to make it to that Spaceport, figure out how much resources would be returned from scrapping the Freighter, and compare that to the cost of building and transporting the Freighter. This is supposed to be fun, right?
The whole point to this mod (in my view) is: to focus on developing and protecting trade routes within an empire; to introduce real blockading, where you need some firepower to enforce it, not a little scout sitting over a planet; to show the flow of resources, instead of having them magically appear each turn; to add another layer of strategy in economic sabatoge; etc.
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