Re: A better system for combat
Not sure why initiative would be too complicated to implement. Stars another one of those space 4E games that has been out for a long time has initiative built in.
Different components can have an initiative modifier that is cumulative per ship.
Example:
Ion Engine I: 1 point
Jacketed Photon Engine I: 3 points
Bridge I: 1 point
Auxillary BridgeI: 1 point
Master computer I: 1 point
Depleted Uranium Cannon: 3 points (total regardless of the number)
Anti-matter torpedo: 1 point total regardless of the number)
Therefore faster ships would have higher initiative. Ships with shorter range weapons that do not require longer targeting times like the DUC vs Torpedo will have higher initiative.
Ship size initiative can use the number of engines, or a separate modifier.
Ship 1
6 ion I 6 points
Bridge I 1 point
3 DUC I 3 points
total 10 points
Ship 2:
6 ion I 6 points
Bridge I 1 point
2 anti-matter torpedos 1 point
total 8 points
Therefore ship 1 goes first.
I know this is a simple example, but could work.
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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