Re: Star Blazers Mod
Heads up!
The second part of the "StarBlazers Mod" (which will conclude the "The Quest for Iscandar" story) is going well. I just finish creating the last ship and I am starting to code them into the game. There are going to be over 12 new designs (there were 13 original designs on the first part). So that's a total of over 24 ships when all combined! Between the new ones there are going to be 5 new Gamilon fighters, in addition to new Carriers, Destroyers, Battleships, Cruisers, and a few other surprises.
Now that the ships are done, things should start speeding up. The story is already 50% done, and I hope to finish it between the next 2 weeks, and maybe another 2 weeks for testing and bug hunting, totaling one month (That is assuming that all goes well). This second part is going to be a little bit longer than part one (but not by much), but still fast and to the point as the first one.
As the story goes the solar system is free of Gamilons for the moment (part one), thanks to the "Star Force" and their ship the "Yamato". At the start of the second part of the game, the Star Force is leaving their solar system for the first time, and going into the unknown, through the dreaded Gamilon sector in rout to "Iscandar". "Leader Desslok" have assigned a more competent general to deal with "the little matter called the Star Force"; his name is "General Lysis". How good is he? That will be for you to judge...
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