Re: B5 MOD General
I looked through some of the AI files, and I'd have to agree that there doesn't seem to be any way to make the AI more active, that I can see. I'm not sure to what extent the 'Anger' factor matters though. If a very angry AI actually makes more attacks/fleet movements than a not so angry AI, if they both are already at war.
I did find two settings that I'm not sure I really understand:
Percentage of Allied Planets to consider as Attack Locations for Anger := 20
Percentage of Enemy Planets to consider as Attack Locations for Anger := 10
It's in the AI_Settings file.
Other than that, at the top of the files it says:
B5 NarnRegime based on Mephistos Narn Regime Version 2.50 (TDM)
I presume the TDM means that the AI files are mostly from the TDM modpack, in which case the AI should be optimal, assuming the design files and such are well done.
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