Re: Space Stations as Resupply depots...
Hey SJ, I have read your ideas on "Quasi Newtonian Propulsion" and think the idea is interesting. In my mode I'm working on, I use a somewhat similar system (more basic actually) where the mass of the ship does require you too use more Engines with more Movement points, but its scaled smaller to your system and I decided to use a cap system for movement. The larger the hull, the lower amount of engines you can use. It sort of works so far, but I'm a little concerned if the AI will use this effectively. Right now, a DN can only get a Max speed of 3, this helps in making small ships even more useful.
As for supply, I decided to just keep the resupply depots and find a way to make Bases with Supply generation more economical. I'm thinking about making Resupply Depots very costly to build which I think would make Supply bases valuable in multiplayer games.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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