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Old December 15th, 2005, 09:17 PM

Magnum357 Magnum357 is offline
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Default Re: Freighter Network

Ok, so you decided to make Storage Facilites very valuable (compared to stock) by increasing their Storage capacity by 10X. I was thinking the same thing too.

But you only answered half of my question. In my example above, I've set Storage capacity as low (at least initially) to experiment with the idea of "one turn profit" you might say. Right now in my mode, Frieghters take a little time to build (about 5 months average depending on design) and move at a limited speed. When they reach the Shipyard for scraping, I get that 110% pay which seems to boost my resources above the limit for one turn. After that, the program sets my Storage Resource limit back to the 5000 value the next turn. What I want to know is if this method is useful in a mode or is it just a waste of time/money/energy to have an extra boost of income for one turn?

What if I had a large fleet with Maintance above my extraction/trade/storage? Would this extra "one turn profit" margin be useful or a waste of time as it wouldn't help much?
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Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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