Re: The Dominions 3: \"Wishlist\"
Not sure this has been mentioned lately : I'd like to see blessings that weren't banes. What I mean is, the nature blessing in particular is a screwy one. No other blessing is ever bad, but Nature is for any and all nations with sacred mages. Even when I take a pretender that starts with nature magic, half the time I'm unwilling to bump nature past 3 : Marignon, pythium, ermor, Tien Chi, does anyone take berserk blessing a second time when all their good (or in some cases, all period) mages will go berserk at 1 point of damage and start swinging a dagger instead of casting blade wind?
A flag on commanders that says whether or not they'll accept a blessing maybe? A modification to where mages won't go berserk from the blessing while they've still spells scripted to cast? (Or maybe, at least, a chance depending on MR that they'll cast their spells instead of going berserk?)
*shrug* Maybe it's intentional - Nature-9 is certainly a potent blessing that is supposed to have a drawback to it. But W9 and F9 are also uber-potent, with no drawbacks. Guess I'm just tired of seeing Nature magic being schizophrenic the way Astral is on pretender. (IE : no astral unless it's high astral or immortal. No nature above N3 unless you're either going for N9, or don't have sacred mages to worry about.)
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Wormwood and wine, and the bitter taste of ashes.
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