Re: Bug during modding
wierd worlds is pretty mod friendly, but it could be more so. but ALL games could be more mod friendly - its a vicious circle.
there has to be some limit, wither its 20 or 256 or INT or signed-long-interger. I imagine that its partly an interface limitation, as well as a gameplay one. when Infinite Space 3 comes out, maybe some of the hard coded limitations that modders bumped into will be adjusted for more flexability. but then people will hit other limits, and request features to be patched in, or adjustments for Infinite Space 4.
Its just the way of things.
But while im on this thread, is that 20 a per-ship limit, or a per-flotillia limit?
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