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Old December 21st, 2005, 12:30 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
NullAshton said:
Good, except that both disarmers/sunderers need improved sunder. Otherwise the guy with the soulknife can slash them and counter the sunder.

Also... With the enhancment bonuses, it would have a hardness of 16, with an HP value of 40. That would be hard to destroy with a single sunder attack.

And if the creature manages to destroy it in one sunder attack, you probally shouldn't be there in the first place.
So Disarm's the better choice, as the Soulknife's blade automatically vanishes as soon as the Soulknife lets go (with the temporary exception of when it's thrown) - Let's see ... at 15th, a fighter with a Greatsword has a Disarm check of +4 (two-handed weapon) + 15 (BAB) + Strength and weapon enhancement + 4 Improved Disarm + misc stuff, for +23 and miscalaneous; at 15th, the Soulknife has +11 (BAB) + 3 (Mind Blade enhancement bonus), -4 (shortsword is a light weapon....), plus miscalaneous bonuses; +23 + others vs. +10 + others.... there's a very good chance that blade is on the ground immediately, and the fighter has two more attacks coming.... and that's assuming the fighter is using a fully mundane weapon; give the fighter a +3 weapon, perhaps a casting of Enlarge Person.... and it's something like +30 + others vs. +10 + others... also known as "It's down. No save. Deal with it."
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