quote:
regarding the hypermaze quad:
its an interesting quadrant type, the layout looks very.. geodesic.
alcohol is my drug of choice, and i was never much one for halucinagenics or psychodelics.
therfore, the hyperspace systems themselves are very hard to look at, and sort of hurt the eyes.
perhaps it would solve the filesize problem and the eyestrain problem, if you eliminated nebulae from the game, and used the nebulae images for the hyperspace systems instead?
I did notice that they were a bit dazzling in play, but I liked the look too much to change them. It can also be rather hard to see where the ships are in the hyperspace system if they happen to be on one of the rays, but I have the same problem with some of the dark shipsets on the normal backgrounds. I tried to make a gradient with the brightest colors in the least common and most turbulent sectors. I haven't got the graphics software to adjust the color schemes to a more muted palette.
When I started working on the mod, I did use the nebulae graphics for hyperspace as well, but I really wanted hyperspace to be visually different from normal space. Another possibility I considered was to include instructions for generating the fractals, rather than downloading the .bmp files. I think when I have time to work on it some more, I'll write up a "lite" Version without the bitmaps.
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Cap'n Q
My first mod!
Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
[This message has been edited by capnq (edited 15 October 2001).]