Re: Modding my way through...
Thanks for all these very useful insights!
For the ship systems, I'd like to see some additional flexibility:
1. thrusters should have a turn rate modifier (which adds to the ship's default turn rate)
2. shields could distinguish between beam (radiation), projectile (concussion) and missile (explosion)
3. I'd insist with the gravitation effects, which could add a lot of depth in combat
But of course... I know you must be overwhelmed with work and have a 2 miles long "to-do list" already!!!
Right now I'm experimenting with very specific mods and up to now, it's been a breeze. Cheers for the mod system!
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