Thread: Flee control
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Old December 21st, 2005, 07:58 PM
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Default Re: Flee control

I have basic list boxes with sliders in the launcher (if you have a lot of video modes available or a lot of mods you can scroll) and sort-of-sliders for volume control in the settings.

No drop-down menu type things, though my GUI has a core "gizmo" element that all the others derive from and it can be used to make totally custom interface elements (like the formation interface). You basically point the blank gizmo at your own init/use/render/kill functions and the GUI will call them when needed.

Zogu: no, you'll always get the radar and the retreat options.