Quote:
Fingers said:
Fleeing is supposed to be a penalty.
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I understand the penalty idea and the balance, but lets be reasonable... If you're going to leave, it would take the ship captain and navigator only a few seconds to say, "No, don't go that way, go THIS way".
Why not make a different fleeing penalty, such as negative points?
In a somewhat related subject, I would really like the game to remember what species of alien we encounter when we approach a star system and choose not to fight in it. Say, for example, we enter a mukitan area. They give us the option to stay or leave. If we leave, there's no icon in tat system to remind us that mukitans were there. Only if we actually engage the ships, or if we have a diplomatic boon, does the game remind us that mukitans live there.
I'd like to see that patched, so we can remember what systems had what aliens in them when we choose not to fight.