Re: Treelords in Conceptual Balance
Lessee, then. Pro mobility:
* Faerie Trod is sorta thematic and pretty fun to have these guys cast.
* Trees on an airship are deeply cool. Snakes on a Plane, y'all.
Pro immobility:
* Easy enough to think up a rationale. They draw strength from the earth, don't they? Not only would uprooting them and stickin' em on an airship cause them to wither and die, it would also take them a geological era or two for them to adjust to a new province's soil. Furthermore, a forest/tree going through a Faerie Trod is a bit like a highway driving upstate.
* Travel via non-unique flying carpets is both unthematic and dizzyingly overpowered.
* Routing trees are lame and stooopid.
* Balanced treelords really are powerful enough already. And they could always be given a slight boost in other areas, anyway.
* Immobility complicates gameplay in all sortsa potentially fun ways.
Remarks with little weight one way or another:
* Taking away misc slots would make treelords incapable of reading the Tome of Gaia. This is neither a balance issue nor a thematic issue either way, really.
I voted for immobility.
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