| 
				 Re: Treelords in Conceptual Balance 
 Lessee, then. Pro mobility:* Faerie Trod is sorta thematic and pretty fun to have these guys cast.
 
 * Trees on an airship are deeply cool. Snakes on a Plane, y'all.
 
 Pro immobility:
 * Easy enough to think up a rationale. They draw strength from the earth, don't they? Not only would uprooting them and stickin' em on an airship cause them to wither and die, it would also take them a geological era or two for them to adjust to a new province's soil. Furthermore, a forest/tree going through a Faerie Trod is a bit like a highway driving upstate.
 
 * Travel via non-unique flying carpets is both unthematic and dizzyingly overpowered.
 
 * Routing trees are lame and stooopid.
 
 * Balanced treelords really are powerful enough already. And they could always be given a slight boost in other areas, anyway.
 
 * Immobility complicates gameplay in all sortsa potentially fun ways.
 
 
 Remarks with little weight one way or another:
 * Taking away misc slots would make treelords incapable of reading the Tome of Gaia. This is neither a balance issue nor a thematic issue either way, really.
 
 
 
 I voted for immobility.
 
			
			
			
			
				  |